TITLE

Information Literacy Through Digital Games

PUB. DATE
July 2008
SOURCE
Partnership: The Canadian Journal of Library & Information Pract;2008, Vol. 3 Issue 2, Special section p1
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
The article presents a discussion of information literacy through digital games. It cites the advantages of action game genre, such as first-person point of view, flexibility of challenges and popularity. It describes embedded elements as pre-generated narrative components such as video clips and scripted scenes while emergent elements are created as the players interacts with the game. It enumerates the relationship between games and play.
ACCESSION #
36267021

 

Related Articles

  • Adam Small, Kanna en 'daardie morele moment. Van Zyl, Wium // Tydskrif vir Letterkunde;2012, Vol. 49 Issue 2, p40 

    This essay revisits Adam Small's best known play Kanna hy kô hystoe ("Kanna he comes home", 1965) in order to evaluate its relevance for contemporary readers and audiences. The text, considered one of the classics of Afrikaans literature, is analysed from a rhetorical point of view. The...

  • 'So Stretched Out Huge In Length': Reading the Extended Simile. Addison, Catherine // Style;Fall2001, Vol. 35 Issue 3, p498 

    Explores the narrative implications of extending simile, from a reader's point of view. Narrative variations possible in extended simile; Distinctive features of simile; Significant factors in the reader's experience that should be considered when extending simile.

  • Point of view. WHITE, ROBIN // Writer (Kalmbach Publishing Co.);Jan99, Vol. 112 Issue 1, p22 

    Deals with the importance of the writer's point of view behind any story. How to choose the right point of view; Advantage of exploring various points of view; Rule about point of view.

  • as a bird. Dover, Tal // Creative Kids;Winter2010/2011, Vol. 29 Issue 2, p22 

    The article narrates from the point of view of a bird, how it spends its day.

  • O foo, ke fano! The angle from which the narrator tells it. Sebate, P.M. // South African Journal of African Languages;Aug94, Vol. 14 Issue 3, p133 

    Discusses the narrative point of view in `O foo, ke fano!' Perspectives which are featured in the collection; Details on point of view; When point of view is successful in a short story.

  • Point of View. Davis, Jonathan; Davis, Lisa // School Library Media Activities Monthly;Nov99, Vol. 16 Issue 3, p43 

    Discusses the point of view element in creative writing. Developmentally appropriate points of view; Exercise in creative writing which uses a particular point of view.

  • JOSEPH ADDISON AND THE AUTHORSHIP OF 'THE PLAY HOUSE'. Edwards, Christopher // Review of English Studies;Feb1983, Vol. 34 Issue 133, p21 

    The article presents information on Joseph Addison and the authorship of "The Play House." From the point of view of the study of "The Play House," the most important feature of the manuscript is that the heading to the poem (in the same hand as the text) reads: 'Mr. Adison of Magd: Poem on ye...

  • A Century of Play. Zimmerman, Eric // Aperture;Fall2013, Issue 212, p10 

    In a brief article, the author comments that the 21st century is a century of play where games, particularly video games such as Tomb Raider and Angry Birds, are on the ascendancy. The author also briefly explores the question of how photography can play.

  • Raising Media-Literate Kids in a Media-Saturated World. Besen, Ellen // Pediatrics for Parents;Mar/Apr2011, Vol. 27 Issue 3/4, p17 

    The article discusses the need of providing media literacy to children. It has been informed that media literacy is an skill that involves developing awareness of messages received through television, print, movies and even video games. It has been informed that media training helps children to...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics