TITLE

Information Literacy Through Digital Games

PUB. DATE
July 2008
SOURCE
Partnership: The Canadian Journal of Library & Information Pract;2008, Vol. 3 Issue 2, Special section p1
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
The article presents a discussion of information literacy through digital games. It cites the advantages of action game genre, such as first-person point of view, flexibility of challenges and popularity. It describes embedded elements as pre-generated narrative components such as video clips and scripted scenes while emergent elements are created as the players interacts with the game. It enumerates the relationship between games and play.
ACCESSION #
36267021

 

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