TITLE

Virtual worlds, social networks and business

AUTHOR(S)
Bond, Robert
PUB. DATE
March 2010
SOURCE
Intermedia (0309118X);Mar2010, Vol. 38 Issue 1, p34
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
The article focuses on the growth of Web 2.0 from virtual worlds like Second Life, massive multiplayer online games like World of Warcraft and social networks such as Facebook, which has become a social and business phenomenon. It discusses the challenges of blocking and ignoring social networks and its use in the workplace. It notes the need for employers to protect their employees from the risks of using social networks and virtual worlds since it publicly displays personal information.
ACCESSION #
52801746

 

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