TITLE

Virtual worlds, social networks and business

AUTHOR(S)
Bond, Robert
PUB. DATE
March 2010
SOURCE
Intermedia (0309118X);Mar2010, Vol. 38 Issue 1, p34
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
The article focuses on the growth of Web 2.0 from virtual worlds like Second Life, massive multiplayer online games like World of Warcraft and social networks such as Facebook, which has become a social and business phenomenon. It discusses the challenges of blocking and ignoring social networks and its use in the workplace. It notes the need for employers to protect their employees from the risks of using social networks and virtual worlds since it publicly displays personal information.
ACCESSION #
52801746

 

Related Articles

  • Virtual becomes reality. Devaney, Polly // New Media Age;5/3/2007 Digital Branding Suppleme, p12 

    The article looks at how brand marketers can use social networking sites and virtual worlds, or massively multiplayer online games (MMOG), as part of their marketing strategy . It mentions popular social networking web sites including MySpace, Bebo, and Facebook. It describes how living and...

  • WOW FACTS.  // Dolly;Oct2014, Issue 525, p136 

    The article reviews the World of Warcraft video game.

  • Alice's addiction in Cyberland. McKenna, Adam // Eureka Street;7/31/2009, Vol. 19 Issue 14, p18 

    The author comments on the impact of Second Life, a massively multiplayer online role-playing game, to the lives of every individual who engages in it. It states that Second Life, which is also a 3-D game experience, had inflicted several damages to families when it comes to relationships...

  • THE ELECTRIC SELF: DOING VIRTUAL RESEARCH FOR REAL IN SECOND LIFE. RAK, JULIE // Biography: An Interdisciplinary Quarterly;Winter2009, Vol. 32 Issue 1, p148 

    The article looks at the biographical and autobiographical nature of participants in Second Life, a massive multiplayer online role-playing game (MMORPG) where players create digital selves and alter-egos which interact with each other on the Internet. Social networking rules applied to Second...

  • Camaraderie, Cognition, and Meta-Cognate: Unpacking Trajectories of Becoming in WoW. Jamaludin, Azilawati; Mi Song Kim; David Hung // Proceedings of the European Conference on Games Based Learning;2011, p290 

    This paper attempts to unpack trajectories of becoming in terms of construction and negotiation of identity as youth players engage in game play across online and offline spaces. Situating our study within a context of the immensely popular MMORPG, World of Warcraft, we identify tenets of...

  • Tool predicts player behaviour in online role-playing games.  // Engineer (Online Edition);6/15/2011, p5 

    The article reports that researchers from North Carolina State University (NCSU) have developed a method that can predict the behaviour of players in massively multi-player online role-playing game (MMORPG). The research team, which included NCSU graduate student Brent Harrison, suggested that...

  • World Of Warcraft. Squires, Rosie // Dolly;Nov2014, Issue 526, p142 

    The article reviews the video game "World of Warcraft."

  • Spy game. Dockrill, Peter // APC (Future Publishing Ltd.);Jan2014, Issue 398, p6 

    The article offers information from a report of the periodical "Guardian," which reports that the U.S. intelligence community is viewing several online gaming networks including "World of Warcraft," " Second Life" and "Xbox Live" as a potential terrorist hubs.

  • Do those who play together stay together? The World of Warcraft community between play, practice and game design. Cărătărescu-Petrică, Ioana // Journal of Comparative Research in Anthropology & Sociology;Summer2015, Vol. 6 Issue 1, p27 

    In a time when video games are commonly blamed for anything from antisocial behavior, to the isolation and alienation of their users Massive Multiplayer Online Role Playing Games have developed to provide one of the ultimate online social experiences. Based on cooperation, coordination and...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics