Gerson, Eric T.
March 2011
Brooklyn Law Review;Spring2011, Vol. 76 Issue 3, p1121
Academic Journal
The article explains why the U.S. Constitution's First Amendment jurisprudence on violent content in video games is based on premises that may soon be outdated and rendered irrelevant. It explains why cases like American Amusement Machine Association v. Kendrick may become untenable as technology develops more realistic and fully interactive games in the future. It suggests some legal options as a framework for ensuring the future protection of video game designers under the First Amendment.


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